Collapsable arrow drop with ship type highlighting. Ship type being Heavy Warship, Freighter. etc.Ĭreate groups and selecting ships to add to or remove from groups listed in the ship yard or outfitter to more easily outfit ships for specific purposes and assign group combat roles. Such as the the ability to say this group protects this selected ship. Or this selected ship is assigned the fleet/group leader, or convoy ship. So on Default these ships perform specific behavior without the player designating it every time when entering a system. and will be able to build out ships for certain roles. such as none combat groups when doing combat missions. or unpacking combat groups when expecting such. and or designing groups to fight specific species, or for bounty hunting or piracy/capturing. Groups should stay together instead of being pulled various dirrections. Protector: protects selected/assigned ship, cannot be pulled. Opportunist: auto attacks any enemy ships as a group near leader. Cannot be pulled.Īggressive: auto attacks any enemy ships nearby and will chase. America West Airlines was a major American airline, founded in 1981, with service commencing in 1983, and having reached US1 billion in annual revenue in 1989, headquartered in Tempe, Arizona.At the time of its acquisition of US Airways, America West had the unique distinction of being the only post-deregulation U.S. Hunter: specifically attacks type of ship such as Freighter, Leader, Heavy Warship, and chases. airline still operating under its original operating certificate. Specific: Attacks enemy targets of selected ship type, before attacking ships of lesser/greater type. Ranged: enter systems edge and fight from a distance. keep distance from system center using only weapons that can reach target. Until called for by landing, or group to gather.Ĭlose combat: move directly toward and engage ships with all weapon systems. Hold: when entering system holds position until called, by jump, landing, group gather, all gather.įollow: follows selected ship as group leader or protected ship. The ability to apply commands to mission assigned ships from the player Info screen. Such as protect this ship or group of ships. This is so it doesn't have to be only applied while landed. Zubeneschamali is a binary system that is located in the Rim. Mission assigned ships should be indicated in the screen. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence. Zubeneschamali has the following landing locations: Zug Zubeneschamali links to the following systems: Hadar Kochab Ildaria Zubenelgenubi Zug possesses both an outfitter and a shipyard. Perhaps as a seperate group, or highlighted a different color, and moved to the top or its own box section.Buying ships at a ship yard will increase the size of your fleet, or you could capture them though not all ships will be easily found/captured.Įach ship has a required crew, That amount times 1000 will be the cost per day of having that ship in your fleet. ![]() That is the only upkeep cost of ships unless they use some kind of missile/rocket/torpedo weapon. Your escorts will stop firing on ships after they are disabled, but if you have a large number of escorts with non-instantaneous hit weapons the shots already fired will likely kill the target. That is one of the reasons I like Firebirds. When you have a fleet, in the shipyard/outfitter on the upper right it will show every ship you have which ever one is first in that list is the ship you will be flying. Use Ctrl and Shift to select multiple ships, with this you can also edit large groups simultaneously in the outfitter. Starters Guide Do not do that tutorial This guide is all about how to build a fleet fast this guide is not intended for n00bs as there are many big spoilers and also bevcause it is so simplified it makes the game boring if you havent already done it a few times. "F" will make them fire on your current target. finish FW and Wander campaign before even reading. If your escorts run out of fuel and you leave them behind there are 2 things that can happen. If they are in a non-populated system where they can not automatically refuel they will stay there until you go back and give them fuel( the b key If you leave them in a populated system they will automaticly refuel and keep jumping toward whichever system you are in. To get Quarg ships you need around 400-500 million credits to get a good enough fleet(~60 Firebirds) + a min/maxed ship for capturing them. That method also requires really good RNG meaning it will probably take >50 tries.
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